How movement communicates change.
First, ask yourself
“Does motion in your system explain what changed without slowing or distracting users?”
Mission statement
🫡Ensure users understand change by using motion to show relationships, continuity, and state.
Key heuristics → Motion
🚀- Motion must explain a change of state, place, or relationship.
- Motion must show where elements come from and where they go.
- Duration must be short enough not to delay the user.
- Motion must not block input while it runs.
- Easing must reflect physical plausibility.
- Similar changes must use the same motion.
- Motion must be reducible or removable at the user’s request.
- Motion must not compete with the primary task for attention.
- Essential information must not depend on motion alone.
Executive brief
☝️The system must use motion to explain change, never to decorate it.
Core questions → Motion
🤔“What does this motion explain?”
“Would the change be harder to understand without it?”
Focus areas
Meaning-first
“Which change does this animation clarify?”
“What would be lost if it were removed?”
Timing-aware
“Does motion make users wait?”
“Can users act before it ends?”
Consistency-aware
“Do similar transitions move the same way?”
“Is motion vocabulary stable across the system?”
AI-aware
“Does motion imply progress or thought that is not happening?”
“Is streaming output distinguishable from final output?”
🧬 UX directives → Motion
Directive58/01
Use motion only to explain change.
Animate state, position, or hierarchy changes, not static content.
Directive58/02
Show origin and destination.
Let motion connect where an element was to where it is.
Directive58/03
Keep motion brief.
Prevent animation from delaying task progress.
Directive58/04
Never block input with motion.
Allow users to act while transitions run.
Directive58/05
Use physically plausible easing.
Make movement accelerate and settle in ways users can follow.
Directive58/06
Keep a consistent motion vocabulary.
Use the same motion for the same kind of change everywhere.
Directive58/07
Respect reduced-motion preferences.
Provide equivalent non-animated feedback when motion is reduced or off.
Directive58/08
Keep motion subordinate to the task.
Avoid movement that draws attention away from the primary activity.
Directive58/09
Do not encode meaning in motion alone.
Pair motion with a static cue that remains after it ends.
Executive summary
⚡- Motion is explanation of change, not decoration.
- It shows continuity between states, places, and relationships.
- The system must keep motion brief, non-blocking, and physically plausible.
- Motion vocabulary must be consistent and reducible on request.
- Meaning must survive when motion is off.
- Motion succeeds when users understand what changed without noticing the animation itself.
Success indicators
😎- Each animation explains a specific change.
- Transitions show where elements come from and go.
- Users can act while transitions run.
- Similar changes move the same way.
- The interface remains fully understandable with motion reduced.
One-line summary
☝️Before motion can help users, it must explain something they would otherwise miss.