Design affordances to be perceptually evident.
Ensure users can immediately understand possible actions without instruction.
Contents 3. Interaction Mechanics & Agency 2. Affordances
How action is perceived.
“Are possible actions in your system perceptually obvious to users at the moment of use?”
“What actions are immediately visible and actionable?”
“Can users tell what they can do at a glance?”
“What invites interaction without explanation?”
“What looks clickable or usable?”
“Which actions are possible? Which are not?”
“Could anything be mistaken for an action it is not?”
“Do affordances update clearly when state changes?”
“Are disabled or unavailable actions easy to distinguish?”
“Does adaptive behavior stay visibly actionable?”
“Are changes in available options perceptible?”
Ensure users can immediately understand possible actions without instruction.
Attach meaningful visual cues to all interactive elements to clearly convey their affordances.
Use deliberate styling and spacing to clearly distinguish interactive elements from informational content.
Do not present elements as interactive if they do not respond to action.
Ensure disabled or inapplicable options are clearly indicated.
Use uniform visual and behavioral cues for similar actions.
Design affordances so users can act confidently without prior conceptual mastery.
Leverage clear affordances to reduce cognitive load so users do not have to recall.
Prevent action cues from degrading under density or scale.